NORRKOPING, Sweden / San Diego, USA— November 30, 2016 — Perpetuum Media, a leading provider …
We’ll be at Casual Connect 2016 18-20 July in San Francisco. You a game developer?? Let’s meet and we’ll tell you how we can create incremental revenue outside Google Play using your current Google Play versions. See you there!…
Following our successful publishing program on the Nokia store (that still does millions of downloads per month!) and our transition to Android where we assist Samsung GALAXY Apps with enabling tech and publishing services, we are now gearing up for …
Following the new Samsung GALAXY Apps appstore launched by Samsung, Perpetuum and Samsung have jointly developed a service now on offer for developers / publishers. The service allows for developers of Android apps (focus games) to effectively get their apps …
The new Samsung Apps submission policy dictates pretty strong wording on that your apps now need to include specific Samsung SDKs or else they will be rejected. Our FAST, Flexible Application Service Technology, solution handles all of this of course …
The first FAST enabled apps are now live with our partner Samsung. Try Before You Buy and Ads with up-sell. We’re digging deep into data as we speak and welcome more developers to connect with us..
Meanwhile FAST for J2ME …
We are entering into a private BETA with appVolo and our new service FAST. FAST is short for Flexible Application Service Technology. With it you can enable a wide variety of monetization options, app analytics and …
We’ll soon be announcing F.A.S.T, our take on how to make life easier for developers in the midst of all this SDK saturation and “only two lines of code to implement” propositions. Stay tuned more info to come.…
Lunagames and Perpetuum Media pass 100 M downloads on Nokia Store effort
The Life Cycle Management Program for the Nokia Store continues to gain traction providing incremental revenue for content providers.
Amsterdam / Dortmund 2013-09-17 – The initiative helps content …
We hope summer is treating you well on all accounts. Below a quick update from us re our Nokia Store Life Cycle Management Program.
Passing 5 M monthly downloads on the Nokia Store – We are happy to announce …
Version 2.0 out as planned! Read more on www.appvolo.com. Highights below
Our wrapper offers many unparalleled features maximizing the possibilities of each install/session.
Custom Triggers – Enables you to create inception points anywhere in the app! Ex for advertisement …
Enabling means that features and functions like the below are added to your game
None of these additions require you to do anything at all
Our tech will make sure your Google Play version of the game confirms with our channel requirements. In some cases this means we’ll manage IAPs (without breaking the game experience!), remove all ads or add DRM. In others that links to google play will be removed and re-directed to the local subscription store. If your games uses Google Game Service (leaderboards etc) there will be a dashboard change in Google Play to be done to make it work with a new certificate.
We’ll also localize all marketing assets for the required markets
The good news is as said, you don’t need to worry. We’ll handle it.
Q: What does Perpetuum Media do?
A: Providing incremental revenue to developers is our business. The team behind Perpetuum come from a games development and publishing background so we have a very good understanding about the business and market mechanics. This means we see clearly what other routes to market there are from a global viewpoint and we are set out to explore this with great game developers.
The question we asked ourselves is: Even if your game is doing well on Google Play, why would you not want incremental revenue and extended reach? Especially when you do not need to do any additional development work at all (see more on that below)
Q: Where will our games be made available?
A: We work primarily with subscription stores, often run together with large carriers. Prime markets are in Latin America, Asia Pacific as well as Eastern Europe
Q: What’s the business model?
A: Revenue share from subscription fees . Revenue is primarily based on pro-rata of downloads or usage.
Q: How will consumers see my game?
A: The games are distributed via a local Appstore. We’re a top grossing provider meaning we have excellent product placement opportunities. This means your games will be treated with prio and will be featured!
Q: Does Perpetuum work with premium or freemium games??
A: Both. Our tech will effectively remove all ads and manage IAPs so that users can use the game in the subscription services.
Q: If you discount the IAPs, does not that break the game experience?
A: This is very game dependent. We analyze and take great care with respect to how IAPs are managed in order to keep the experience and game mechanics as intended on game per game basis.
Q: What do we need to do once we have an agreement?
A: Not much, you’ve already developed your game, right? Our agreement enables us to use the Google Play version of your game as well as meta data. If your games uses Google Game Service (leaderboards etc) there will be a dashboard change in Google Play to be done to make it work with a new certificate. We’ll handle the rest using our proprietary technology. This means no dev time spent and no opportunity cost..
Q: What about non-gaming apps?
A: In some cases yes but our focus is set on games