News

News and Info
Feb 0
Feb 0

Gamasutra Blog, check it out

We just published a blogpost @ Gamasutra about our business and what to look for as a Developer or Publisher.

Check it out (CLICK!)

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Jan 0
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Meet us @ GDC and GC in San Francisco

If you’re going to GDC or GC in San Francisco Feb 27 to March 3 2017, we’d love to meet you. Let’s discuss how we can make more out of your games/apps portfolio! Get in touch to set up a …

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Nov 0
Nov 0

Perpetuum and Appland

PERPETUUM MEDIA ENABLES APPLAND TO OFFER FREE-To-PLAY GAMES IN ITS SUBSCRIPTION STORES

Perpetuum’s Technology Empowers Free-To-Play Games to Function in Curated App Subscription Stores

NORRKOPING, Sweden / San Diego, USA— November 30, 2016 — Perpetuum Media, a leading provider …

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Nov 0
Nov 0

Casual Connect and GDC, meet us!

Perpetuum Media will be at Game Connection and GDC in San Francisco Feb 27th to March 3 2017. Connect with us to set a meeting. More info to follow as we get closer!…

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Jun 0
Jun 0

Meet us @ Casual Connect 18-20 July SF

We’ll be at Casual Connect 2016 18-20 July in San Francisco. You a game developer?? Let’s meet and we’ll tell you how we can create incremental revenue outside Google Play using your current Google Play versions. See you there!…

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May 0
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HQ Games Welcome

We’re serving High Quality Subscription stores with Android games. If you have solid and proven games, we’ll turn them into revenue in alternative channels outside of the normal market place. Contact us!…

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Jan 0
Jan 0

Try Before You Buy

We are now live with our new trial service for Android & J2ME. Billing handled by our friends over at fortumo while games are pushed together with Opera to gain some serious volume. Full speed!…

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Jan 0
Jan 0

Opera Revenue Program

Click the header to get the full post with link and more info! Happy New Year! In our never ending quest to drive business forward, we’re happy to announce the Opera Revenue Program that we launched together with our partner …

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Dec 1
Dec 1

Holiday Greetings

Thank you all for a fantastic 2015! We’ve:

* Racked up millions of downloads and thereby generated healthy revenue for all parties in the value chain
* Sourced many great new games
* Developed, refined and launched some cool and …

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Jul 0
Jul 0

Windows, updates

We will soon be launching our trial client for Windows Store where selected HTML5 games will be enabled for a true try before you buy experience. Based on what we have seen with our work on GALAXY apps, we are …

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Feb 0
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Windows Phone Live

We are live with Windows Phone, 1st indications prove us right re the opportunity volume wise. Rollouts, monetization tuning, campaigns and new content deals are happening as I write this.…

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Jan 0
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Perpetuum Media in Sweden

Perpetuum Media Ltd has just opened a branch office in Sweden.…

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Dec 1
Dec 1

Gearing up for Windows Phone

Following our successful publishing program on the Nokia store (that still does millions of downloads per month!) and our transition to Android where we assist Samsung GALAXY Apps with enabling tech and publishing services, we are now gearing up for …

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Oct 0
Oct 0

Perpetuum joins Microsoft BizSpark

Perpetuum Media Ltd is now a part of the Microsoft initiative BizSpark for startups. More information around the program can be found here www.microsoft.com/bizspark/

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Jul 0
Jul 0

Get your apps onto the Samsung GALAXY Apps Appstore with Perpetuum

Following the new Samsung GALAXY Apps appstore launched by Samsung, Perpetuum and Samsung have jointly developed a service now on offer for developers / publishers. The service allows for developers of Android apps (focus games) to effectively get their apps …

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Jul 0
Jul 0

Summer

Hoping you all will have a great summer and thank you for the 1st half of 2014, the remainder will rock as well for sure!

:)

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Jun 0
Jun 0

Samsung Apps Policy Change

The new Samsung Apps submission policy dictates pretty strong wording on that your apps now need to include specific Samsung SDKs or else they will be rejected. Our FAST, Flexible Application Service Technology, solution handles all of this of course …

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May 0
May 0

1st FAST apps now live!

The first FAST enabled apps are now live with our partner Samsung. Try Before You Buy and Ads with up-sell. We’re digging deep into data as we speak and welcome more developers to connect with us..

Meanwhile FAST for J2ME …

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Jan 0
Jan 0

F.A.S.T into private BETA

We are entering into a private BETA with appVolo and our new service FAST. FAST is short for Flexible Application Service Technology. With it you can enable a wide variety of monetization options, app analytics and …

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Dec 0
Dec 0

Holiday Greetings

Thank you to all of our customers and partners for a great 2013, we’ll keep on pushing things forward 2014.

Happy Holidays!!…

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Nov 0
Nov 0

F.A.S.T – A different take

We’ll soon be announcing F.A.S.T, our take on how to make life easier for developers in the midst of all this SDK saturation and “only two lines of code to implement” propositions. Stay tuned more info to come.…

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Sep 0
Sep 0

Hot of the press, 100M on Nokia

Lunagames and Perpetuum Media pass 100 M downloads on Nokia Store effort

The Life Cycle Management Program for the Nokia Store continues to gain traction providing incremental revenue for content providers.

Amsterdam / Dortmund 2013-09-17 – The initiative helps content …

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Aug 0
Aug 0

Passing 5M+ monthly downloads, In-app billing and more on Nokia

We hope summer is treating you well on all accounts. Below a quick update from us re our Nokia Store Life Cycle Management Program.

Passing 5 M monthly downloads on the Nokia Store – We are happy to announce …

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Jul 0
Jul 0

Meet us at Gamescom 2013

Meet Perpetuum @ Gamescom 2013 Cologne 21.-25.08.2013, contact us to set up a meeting info @ perpetuum-media . com…

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May 0
May 0

Wrapper 2.0 released!

Version 2.0 out as planned! Read more on www.appvolo.com. Highights below

Our wrapper offers many unparalleled features maximizing the possibilities of each install/session.

Custom Triggers – Enables you to create inception points anywhere in the app! Ex for advertisement …

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What do you mean, enable?

Enabling means that features and functions like the below are added to your game

None of these additions require you to do anything at all

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What do we do with your game?

Our tech will make sure your Google Play version of the game confirms with our channel requirements. In some cases this means we’ll manage IAPs (without breaking the game experience!), remove all ads or add DRM. In others that links to google play will be removed and re-directed to the local subscription store. If your games uses Google Game Service (leaderboards etc) there will be a dashboard change in Google Play to be done to make it work with a new certificate.

We’ll also localize all marketing assets for the required markets

The good news is as said, you don’t need to worry. We’ll handle it.

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FAQ

Q: What does Perpetuum Media do?
A: Providing incremental revenue to developers is our business. The team behind Perpetuum come from a games development and publishing background so we have a very good understanding about the business and market mechanics. This means we see clearly what other routes to market there are from a global viewpoint and we are set out to explore this with great game developers.

The question we asked ourselves is: Even if your game is doing well on Google Play, why would you not want incremental revenue and extended reach? Especially when you do not need to do any additional development work at all (see more on that below)

Q: Where will our games be made available?
A: We work primarily with subscription stores, often run together with large carriers. Prime markets are in Latin America, Asia Pacific as well as Eastern Europe

Q: What’s the business model?
A: Revenue share from subscription fees . Revenue is primarily based on pro-rata of downloads or usage.

Q: How will consumers see my game?
A: The games are distributed via a local Appstore. We’re a top grossing provider  meaning we have excellent product placement opportunities. This means your games will be treated with prio and will be featured!

Q: Does Perpetuum work with premium or freemium games??
A: Both. Our tech will effectively remove all ads and manage IAPs so that users can use the game in the subscription services.

Q: If you discount the IAPs, does not that break the game experience?
A: This is very game dependent. We analyze and take great care with respect to how IAPs are managed in order to keep the experience and game mechanics as intended on game per game basis.

Q: What do we need to do once we have an agreement?
A: Not much, you’ve already developed your game, right? Our agreement enables us to use the Google Play version of your game as well as meta data. If your games uses Google Game Service (leaderboards etc) there will be a dashboard change in Google Play to be done to make it work with a new certificate. We’ll handle the rest using our proprietary technology. This means no dev time spent and no opportunity cost..

Q: What about non-gaming apps?
A: In some cases yes but our focus is set on games

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