Meet with Perpetuum Media @ Gamescom August 22nd-24th 2017. We’ll be there talking Subscription Stores, FunCoins, F.A.S.T and more. Connect with us to get a meeting done.
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New York City, NY 555555
Frequently Asked Questions
Providing incremental revenue to developers is our business. The team behind Perpetuum come from a games development and publishing background so we have a very good understanding about the business and market mechanics. This means we see clearly what other routes to market there are from a global viewpoint and we are set out to explore this with great game developers.
The question we asked ourselves is: Even if your game is doing well on Google Play, why would you not want incremental revenue and extended reach? Especially when you do not need to do any additional development work at all (see more on that below).
We work primarily with subscription stores, often run together with large carriers. Prime markets are in Latin America, Asia Pacific as well as Eastern Europe.
Revenue share from subscription fees . Revenue is primarily based on pro-rata of downloads or usage.
The games are distributed via a local Appstore. We’re a top grossing provider meaning we have excellent product placement opportunities. This means your games will be treated with prio and will be featured!
Both. Our tech will effectively remove all ads and manage IAPs so that users can use the game in the subscription services.
This is very game dependent. We analyze and take great care with respect to how IAPs are managed in order to keep the experience and game mechanics as intended on game per game basis.
Not much, you’ve already developed your game, right? Our agreement enables us to use the Google Play version of your game as well as meta data. If your games uses Google Game Service (leaderboards etc) there will be a dashboard change in Google Play to be done to make it work with a new certificate. We’ll handle the rest using our proprietary technology. This means no dev time spent and no opportunity cost.
In some cases yes but our focus is set on games.